New 'n' Tastyallows the player to have 3 profiles active at any one time (accessed by going to the highest menu level possible). Each of these profiles will separately track your total number of Mudokons saved and your speed-run times for each chapter. I would suggest that you have 3 profiles on the go - one each for Stages 1, 2, and 3 of this guide respectively. You can then tackle the stages in this guide in any order you wish by loading the appropriate profile. I suggest that you use in depth walkthroughs for Stages 1 and 2, so if you want to have a more spoiler free experience and learn the ropes yourself when you first play the game, start with Stage 3.
You play as Abe, a Mudokon "employee" (perhaps that had better read "unpaid intern") at RuptureFarms, Oddworld's foremost manufacturer of novelty meat products. One day, Abe overhears his esteemed employers discussing plans to bring out a new range of delicious snacks, where Mudokon meat is the primary ingredient! Thus begins our hero's quest to escape his fate, and hopefully change the fate of hundreds of other Mudokons along the way.
The gameplay ofNew 'n' Tastyis primarily based around platforming and puzzle solving, presented in a "2.5D" style. You will need a combination of good timing, quick reflexes, and logic to clear all the game's puzzles and rescue all the Mudokons.
One of the new features in New 'n' Tastyis the addition of Quick-saves and Quick-loads. To perform a Quick-save, depress the touch pad on the DS4 quickly. To perform a Quick-load back to that point, depress the touch pad and hold it down for a few moments.
This new feature can save you a lot of time and irritation if used correctly. For example you might Quick-save before attempting to disarm a difficult toggle-mine or rescue all the Mudokons in a room, and Quick-load if you mess it up.
If you don't use the feature you will be transported back to your last checkpoint upon death, which can be some way back depending on the level and where you died.
The control scheme inNew 'n' Tastyis slightly different than what you may remember if you played the originalOddworld: Abe's Oddysee,so if you're new to this remake, you may want to have a quick read here. The developers have patched in "old school" controls, so make sure your patches are up to date if you would rather use those. Details of the "old school" control scheme is in the next section of Tips & Strategies.
- Move Abe. The control is analogue so move slightly to walk and all-the-way to run. Moveup and down to use manual elevators.
- Jump. Abe can perform a running jump (running+), a standing hop upwards (tap), or a short hop forwards (walking+).Abe will automatically grab ledges within his reach, if available.
- Wind up and aim a thrown object (bottle-caps, rocks, meat, grenades). This will also begin cooking grenades, which will bleep more urgently when they're about to go off. You can take the item back into your inventory by releasing. Cooked grenades will not go off if you take them back into your inventory.
- Throw object (when aiming with ). On its own,will cause Abe to drop one of whatever item he has directly below him.
- Interact (with levers, elevators, mines, etc.)
- Hold down to enter "sneak mode". Moving in "sneak mode" will be silent as far as enemies are concerned, so you can follow them, or leave them in peace if they're sleeping.
- Toggle crouch. Moving while crouched will be slow and careful if you only moveslightly, or a fast roll if you pushall the way. You can hold downto sneak while crounched. Crouching is required to interact with some objects on the ground such as toggle or timed mines.
- +Hold to chant. Chanting is used to open bird gates, possess Sligs, and interact with some objects in the world.
- [Touchpad] Press it quickly to Quick-save. Hold it down to Quick-load.
Note: Image shows basic control scheme only.
Due to popular demand, the developers atJust Add Water patched in an "old school" control scheme shortly after the game was released. This control scheme more closely conforms to the originalOddworld: Abe's Oddyseecontrols. More details from the game's official website can be found here. There are two major changes:
Running and Walking
If you enter the settings, you can turn on "L2 to Run". If this is on, then Abe will not run unless you are also holding down. Turning this on gives you a greater degree of control over Abe's movement speed, which can be useful in certain situations.
Jumping
You can also turn on "X to hop" in the settings. Doing so will change the way Abe jumps. A "hop" is a short jump forwards from a standing start. If this function is not toggled on, then you must also pressforwards while tappingin order to perform a hop. If turned onwill no longer perform a vertical jump; you will have to pressupwards to jump upwards and hoist yourself onto a ledge. Again, turning this setting on increases the amount of control you have over Abe and reduces the chances of you performing the incorrect jump accidentally.
Personally, I recommend you turn both of these options "on" and learn to use them. You will soon come to appreciate the greater degree of control these options give you when it comes to speed-running and precise movements in careful situations.
In order to rescue Mudokons in the game, you will need to get them to a point where they can see a bird gate. Bird gates are rings of flying birds which will open a portal to a Mudokon safe haven if you chant in their vicinity.
You may therefore need to solve a puzzle in order to get the Mudokons to a point where they are on the same level and screen as the bird gate before you start chanting. They may start on other levels or platforms, or may have a fatal hazard between them and the gate that you need to turn off or guide them around.
Mudokons are stupid, and used to following orders whatever they may be. They will therefore happily throw themselves off a cliff or into a meat grinder if you tell them to do so. The following controls are therefore essential to make sure that they do what you want them to, not what they currently think you want them to do.
- "Hello" - Abe will greet the closest Mudokon he is facing.
- "All 'o' ya" - Abe will greet all the Mudokons currently on screen.
- "Follow me" - Abe will command any Mudokons he has "activated" by greeting them to follow him. They will immediately try to run to Abe's location if they can, so make sure there are no fatal hazards in their way before commanding them to follow. Following Mudokons will run, walk or sneak as Abe does, but cannot jump or climb, so you can only really lead them downwards from whatever platform they're currently stood on.
- "Wait" - Abe will command any Mudokons currently following him to stop where they are and wait. This can be useful, for example, if you need to guide them through a blade gate and need to be precise with the timing. Be careful where you leave a waiting Mudokon. If a Slig notices that the Mudokon has moved from his post, this will be considered insubordination and the poor Mudokon will be punished accordingly.
Finally, the game will track how many Mudokons are currently either "employees" (alive), "casualties" (dead - whether by your hand directly or because you did not rescue them in the previous chapter), or "escapees" (rescued). This information is shown periodically on bulletin boards in the background. Make sure you take a glance to make sure that you have rescued/killed enough of them during your playthrough, depending on which stage of the guide you're on.
Alternate Gamespeak
At certain points in the game, Abe will have to interact with others using whistles and farts. These are accessed by holding downwhile using the D-pad. The different sounds Abe can make whileis held down are below:
- +A higher pitched, three tone whistle, represented visually by a series of yellow musical notes.
- +A lower pitched, two tone whistle, represented visually by a series of pale blue musical notes.
- +A fart, used to indicate the end of a series of whistles.
- +A chuckle. This serves no mechanical purpose in the game, but it can be fun to make Abe laugh at the right moments.
Hard mode is essentially the same difficulty as the originalOddworld: Abe's Oddyseeso if you're familiar with that game, Hard mode shouldn't feel any worse. As you're used to, pretty much every hazard will be a one shot kill for you, so your run needs to be pretty good if you want to reach the end (bearing in mind you have unlimited lives).
When playing on lower difficulties Abe will be able to take a few hits before dying, so bats, bees and bullets are not as much of a concern. Also, the blinking patterns on the toggle mines will be simpler, increasing your chances of successfully disarming the mine. The final main change is that you can carry more rocks, grenades and meat supplies, when they are available.
Tips for Hard mode then:
- Be careful. If you don't know whats on the next screen, don't go running in like a madman. You could very well end up dead.
- Sneak. If you don't need to wake up a sleeping enemy, leave him be.
- Possession. If you have found an area with an abundance of enemies, why not try possessing a Slig if you can, and using his gun to clear the place out before going in yourself. Remember to presswhen possessing a Slig to make any Mudokons in your line of fire duck down before you get trigger happy.
- Observe.Enemies and hazards do not deviate from their patterns/patrols unless disturbed, so take your time.
- Distract. In addition to the rocks, grenades and meat you can pick up from time to time, Abe has an unlimited supply of bottle-caps he can throw to create a noise. This will distract patrolling enemies, allowing you a small window of opportunity to sneak up to or past them before they know what's happening.